Genre: First-Person Shooter

Platform: PlayStation 3

Publisher: SEGA

Classification: 18 (PEGI)

They say that its a dog-eat-dog world, but in the world of AvP, it’s clearly dog-eat-dog-eat-dog.

Play is available taking on the role of a Marine, Alien or Predator, each with their own separate campaign mode and each with their own part to play in multiplayer.

Things generally look and feel a lot like Doom did on the Xbox. It’s the pretty-much cliche sci-fi backdrop of heavily chromed spaceship interiors, viewed for the most part through a narrow beam of torchlight The sounds though were the first thing I noticed. A hideous and continuous ticking noise that came from the Marine’s GPS like a cricket trapped in a matchbox. Admittedly this can be handy when an alien approaches as it starts to beep – but it still drove me insane.

Near the start of the Marine’s campaign there’s a part in which you’re in a club with a pounding bassline, strobe lighting effects and aliens popping out from around every corner. This was an exciting, nail-biting moment that looked, sounded and felt extremely scary.

Unfortunately though, the game fails to go from strength-to-strength. Truth be told, the game didn’t even keep its strength, it just got weaker and weaker until it rather quickly ended. Even though you get to take control of the ultra hard Marine, the ugly acid-pumped Alien and the dreadlock-sporting Predator, single-player mode is still far too short.

Multiplayer though further expands the game with six modes of play over six maps and a 4-player co-op over two maps. When considered that variation is also had from the choice of race, there’s a lot on offer in mutiplayer.

SCORE: 6 / 10